The Huntington Campaign
Potions and Ointments
Arianrod’s Song (4th ed., pg. 141)
This potion must be drunk, and it enchants the imbiber with a form of sleep magic. The character’s Energetic is reduced by 10 points and Lazy is likewise increased by 10. In this case, no maximum values are recognized, so it is possible for ones Energetic to be adjusted to a negative value, and Lazy exceeding 20. The effects on these Personality Traits last for one hour, one minute and one second. Nevertheless, a person who falls asleep while under the enchantment of Arianrod’s Song will not necessarily immediately wake up once its power dissipates. The amount of time one sleeps depends on how physically tired the person was at the time he drank it (the GM will make a ruling). In any event, the sleep that results from the influence of Arianrod’s Song is not supernatural in nature, and the effected person can be woken in the usual ways.
Aria’s Excellent Benevolence (by Celtic Cleric)
Drinking the entire contents of this bottle magically restores a person to full hit points (and it may be poured into the mouth of an unconscious person). All wounds that a person currently possesses completely vanish. Moreover, those who are fatigued are fully refreshed and energized, and those who are unconscious are revived. The detrimental effects of major or mortal wounds are instantly corrected, and any statistics lost by association with such wounds are restored. This potion, however, cannot correct any detrimental effects of wounds suffered in the extended past, nor does it replace lost limbs or cure insanity.
Branwen’s Brew (4th ed., pg. 141)
This is a type of love potion, although not as powerful as the type described in the story of Sir Tristram and Lady Isolde. Branwen’s Brew is tasteless and odorless, and must be drunk in order to unleash its power. It can be mixed with any sort of beverage (water, wine, milk, etc.) or consumed by itself. The potion lowers Chastity by 10 points and likewise raises Lustful by 10 points. In this case, no maximum values are recognized, so it is possible for ones Chastity to be adjusted to a negative value, and Lustful exceeding 20. The effects of Branwen’s Brew do not specifically cause the imbiber to become obsessed with a particular individual (as is the case with certain other love potions). Its duration is one hour, one minute and one second.
Ceridwen’s Embrace (4th ed., pg. 141)
This is a type of poison which must be digested in order to cause harm. It comes in the form of a powder which is either sprinkled on food (or mixed into it), or poured into drink. It is odorless, but it is not tasteless, possessing a faint flavor of honey (which is not too difficult to mask). In appearance, it looks like very fine sand, and the amount associated with a single dose is so small that it is easy to overlook. A single digested dose of Ceridwen’s Embrace causes 3d6 points of poison damage after three rounds have passed (including the round when it was consumed). Note that there will not normally be a chance of the intended victim seeing or smelling it unless he suspects it may be present and is trying to detect it.
Applying more than one dose to the same item results in an increase of the poison’s potency, but also increases the chance of the intended victim of seeing it and/or smelling it (regardless of whether or not he has cause to be suspicious). The GM will decide how to determine this (such as by an Awareness roll). Note that simply seeing or smelling Ceridewen’s Embrace does not mean that the person automatically knows it to be a form of poison (and still may mistake it for, say, a kind of spice). If a person survives being poisoned by this substance, he will heal the damage as per his usual healing rate.
Dona’s Kiss (4th ed., pg. 141)
A healing potion which is soaked into bandages and then applied to wounds. One dose of Dona’s Kiss can be used for a single week, allowing the recipient a +3 Healing Rate bonus. Additional doses of Dona’s Kiss do not provide any increase in benefits to the same person.
Enhanced Vervain Extract (by Celtic Cleric)
Vervain is a red flowering plant with a spiked stem. This potion temporarily grants a +4 to Valorous (along with a reflective -4 to Cowardly; note that the 19 maximum and 1 minimum score rule is still in play). The recipient also receives a +2 bonus to all combat skills, including Horsemanship. The effect lasts for d6 + 20 minutes (secretly rolled by the GM).
Essence of Foxglove (by Celtic Cleric)
The person who imbibes this potion cannot fumble when engaged in physical pursuits involving his hands (i.e., combat, climbing, etc.). If a fumble is rolled during such endeavors, it is simply considered a failed result. If the person happens to be using a flail or warflail, he will not strike himself if he rolls a natural “1” when attacking. The duration of the power of Essence of Foxglove is d6 + 20 minutes (secretly rolled by the GM).
Rhiannon’s Caress (4th ed., pg. 141)
This is a sticky salve that is customarily kept in little clay pots (the GM will specify how many doses a particular container has). It is a form of healing magic, but only works against external physical wounds (i.e., cuts, bruises, burns, punctures, Eyegore bites, etc.). Hence, it will not help with afflictions such as internal bleeding or poison. One dose of Rhiannon’s Caress may be applied to only a single wound, a process that takes a full round. After this is completed, at the end of the following round the treated wound will have d6 lost hit points restored to it.
Seventy-Two Herbs (4th ed., pg. 141)
This is a type of healing balm which is applied externally to wounds. Although it does not restore lost hit points, it acts as a successful Chirurgery roll even if no chirurgeon is present. In this case, the Chirurgery application is considered to equal a normally successful Chirurgery roll but not a critically successful one. If the patient has already received a Chirurgery attempt which resulted in a failure or a fumble, the Seventy-Two Herbs undoes the deterioration and any damage caused by the botched roll. See the 4th ed. rulebook, pg. 184, for details concerning the effects of chirurgery and deterioration.
Stone Foot Elixir (by Celtic Cleric)
The person who imbibes this potion cannot be knocked down (unless he wills it so, for whatever the reason). This pertains to only when he is standing on his feet (such as on the ground, on a table, etc.), and therefore it is still possible for him to be knocked off a horse. The duration of the Stone Foot Elixir is d6 + 20 minutes (secretly rolled by the GM).
Tonic of Balmony (by Celtic Cleric)
The balmony plant is also known as bitter herb or snakehead. Once consumed, this potion restores 2 lost hit points regarding each wound the imbiber has. The enchantment of this tonic also works if poured into the mouth of an unconscious or comatose person. If this healing lowers Major Wound damage below the threshold attributed to a Major Wound then the wound becomes a normal wound instead, and any ill effects caused by the Major Wound are negated (such as a lost statistic point, unconsciousness, etc.).
If a character had previous gone unconscious because his injuries dropped his hit points below his Unconscious score, and the healing caused by the Tonic of Balmony raises him above his Unconscious score, he will regain consciousness at the beginning of the next round. In any event, this elixir cannot restore consciousness to a person whose hit point total remains at or below his Unconscious score after the healing benefits are applied.