Game Location: April 15, 2016, at the Guild Hall in the Arena classroom.
Alex S: Thelsadar (Squire) – Cymric Pagan
David C.: Folkvar (Squire) – Saxon Christian
James P.: Turpin deLoure – French Christian
John H.: Galien – French Christian
John S.: Celsus – Roman Christian
Josh K.: Romulus – Roman Christian
Ron W.: Damahaut – Cymric Christian
Tony G.: Donecus – Roman Jew
Jaufre – Occitanian Christian, was played by James P.
Donecus – Roman Jew, was played by John S.
NPC Squires (& the knights each is currently serving)
Dru – Sir Jaufre
Dutetre – Sir Turpin
Janyn – Sir Romulus
Leidorf – Sir Donecus
Meliantin – Sir Galien
Orlando – Sir Damahaut
Titus – Sir Celsus
The Battle for London, Part 4
The player-character’s attack on Lud’s Castle in London continued with combat inside the keep. Many of the characters were wounded from the earlier fight in the castle’s courtyard (see Sessions 14-16), and about half of their footmen were either dead or incapacitated by this point. Facing off against them was the Saxon captain, accompanied by 5 notable knights, 2 berserks, a sergeant, 12 footmen (four of which wielding axes), and 4 Battle Ogres.
To better ensure victory, the following player-characters attempted passion rolls (loyalty lord), and each was successful: Celsus, Damahaut, Donecus, Folkvar, Galien, Jaufre, Romulus, Thelsadar and Turpin. Moreover, the following squires successfully became impassioned: Orlando & Titus. Romulus actually rolled a critical success in this endeavor.
Both berserks became impassioned at the onset of combat, and naturally elected to put the resulting bonus into their great axe skills. As a side note, the Huntington Campaign does not use the berserk combat rule, but rather substitutes it with the standard passion rules for this sort of thing (i.e., a berserk goes berserk by successfully his passion of Love (Wotan).
Early in the combat, Sir Damahaut managed to break the great axe of one of the berserks, and a Huntington footman did the same to the great axe of the other berserk. Naturally, this was of immense benefit to the party!
After a prolonged and heated battle, the player-characters triumphed and captured Lud’s Castle. While the characters rested and administered first aid, a Cymric healer named Argus arrived saying that he had to clean Turpin’s wounds with special bandages, which would accelerate the healing process. He claimed that Turpin’s wife, Solei, had given him the bandages as well as these instructions. Turpin permitted him to treat his wounds, and then Argus left. Over time, Turpin noticed that his wounds healed at the normal rate of speed, and when he eventually returned home he discovered that Solei knew nothing about this healer or the bandages.
Moreover, the other Cymric forces were victorious in the other areas of assault upon London (see the battle plan outline in Session 14). London was rescued from Saxon control!
Religious services were conducted (including Mass in St. Paul’s Cathedral) and a huge feast was held. Having so many British heroes in the city was a great opportunity to see if the future High King was present, so all the nobles attempted to draw Excalibur from the stone and anvil. This included all the player-characters, but none of them were successful (not surprising; one had to roll a “natural 21” on a d20). Alas, the identity of the future High King remained a mystery.