Tag: Game Perk

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  • Skirmish Card

    [[File:590376 | class=media-item-align-none | Skirmish_Card_002.jpg]] A Skirmish Card may be expended in order to allow one of the following options: *1) Adjust Combat Skill Roll:* This option is applied to a combat skill roll, which may be …

  • Proficiency Card

    A *Proficiency Card* is represented by the suit of _Spears_ from the Arthurian deck of tarot cards. After winning it, the player keeps the Proficiency Card in the character's folder until used. The Proficiency Card can only be utilized during a Winter …

  • Fate Card

    There are two kinds of Fate Cards in the Huntington Campaign: the standard version and the hereditary version. *Standard Fate Card* A standard Fate Card is represented by the suit of _Shields_ from the Arthurian deck of tarot cards, numbered five or …

  • Equestrian Enhancement

    This is a game perk provided to the player in the form of a card. The rider who invokes it receives the below benefits for the remainder of that melee round, plus an additional d6 rounds (the GM rolls the amount, keeping the result secret). In the case …

  • Victory Point

    A Victory Point is a game perk that can be used in one of three ways: *Option 1: Success in Light of Failure* This option is used during the adventure (including Squire Training). If a character fails an unopposed, non-combat skill roll, the player …

  • Colossal Clobber Card

    After making a successful attack roll with a hand-held weapon, the Colossal Clobber Card may be invoked in conjunction with the ensuing damage roll. The player must declare that this game perk is being utilized *before* the damage is rolled. There are …

  • Fleet of Foot

    A Fleet of Foot game perk adds 1 to a person's Move for a single round. Use of the card is declared during the actual movement segment when the person desires to engage in movement. For example, a knight who normally has a Move of 3 attains a base Move …

  • Fortunate Fumble while Fighting

    This is a game perk in the form of a card that is retained in one's character folder until utilized. If circumstances determine that your character fumbles while striking with a weapon, this card may be used to prevent your character from any and all ill …

  • Impassioned Passion

    This game perk is given to the player in the form of a card and may be invoked immediately after failing or fumbling a passion roll. If the base value of the passion is 1 – 10, then subtract 3 from the result of the roll. If the base value is 11 – 14, …

  • Courtly Customs Card

    This game perk is applicable to non-combat skills associated with courtly life, "gentle hobbies," Heraldry and Recognition. More specifically, it can help a character be successful with any of the following skills: Compose Courtesy Dancing Heraldry …

  • Your Perk is Denied!!!

    NPCs may have the same kind of game perks as PCs. A character who possesses a "Your Perk is Denied!!!" card can invoke it to cancel the effects of another character's perk. The following limitations are in place: 1) A person cannot use this perk to …

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